When we cover interesting compact spaces on this site, we usually list their usable area, expressed in square feet or meters. We are pretty hardwired to draw a correlation between a space’s area and functionality. Even when we take pains.
Coming from a classical physics perspective, reality “exists” in a material sense. Our perception of a chair is a function of its materiality: we perceive the chair because it has mass and volume and form in time and space. But.
It’s not news to say that tech is affecting nearly every facet of our existences: how we consume and deliver information, how we communicate, how we get around, how we use and share goods and on and on. The term.
A recent article in Business Insider tells the tale of brothers John and Bert Jacobs, founders of the $100M “Life Is Good” t-shirt company. The brothers felt like they were being completely devoured by email. They write in their book “Life.
There is a new software system called Phylter developed by a group of scientists at Tufts University. Phylter is meant as an accompaniment to wearable tech, which poses the risk of non-stop notifications of texts, emails, twitter updates and the.
Many years ago, I spent a couple months hanging out in the Sinai Desert and scuba diving in the Red Sea. On my first dives, I would rapidly burn through all of my oxygen, often forcing my group to ascend.
It’s becoming harder to ignore the fact that pervasive technology use is having a corrosive effect on our ability to connect with other humans. Current research bears this out. One study found that the presence of a cell phone, even.
Few words sum up the current pace of modern life like the word “fast.” From processor speed to 0-60 mph automotive times to Amazon Prime package delivery, everything seems to move a lot faster than it did 10 or 20.
For all the wonders the Information Age has afforded us, it has also provided us with infinite possibilities for constant activity and distraction. Whatever gaps of inactivity that might have existed in days before pre-internet (and particularly pre mobile tech)–waiting.