What is Ephemeralization and Why it Matters

In 1956, IBM offered its RAMAC 105 digital storage system. It was the size of two refrigerators and cost about $1.4M in 2014 dollars. It held an industry-leading 5MB of storage on its 50, 24″ platters. 25 years later, the Seagate Corporation introduced the ST-506, the first 5.25″ disk storage drive. It could fit on your desk, stored the same 5MB of storage as the IBM and cost a mere $4500 in 2014 dollars. A minute ago, I searched Amazon and found a SanDisk 32GB thumb drive; it’s smaller than a lighter and cost $18.35, which includes free shipping through Prime. The respective price per gigabyte for each unit in 2014 dollars is $286M, $307K and $.57.

The evaporating cost and size of digital storage exemplifies (at least) two principles. The first–the one you’re probably thinking of–is Moore’s Law, which posits that the number of transistors in a dense integrated circuit doubles approximately every two years. This compounded rate of technological progress is how we are able to fit computers in our pockets that are more powerful than ones that used to require warehouses.

The other principle is called ephemeralization, a term coined by Buckminster Fuller. He believed that technological advancement would one day allow humans to do “more and more with less and less until eventually you can do everything with nothing.”

Ephemeralization is relatively easy to grasp with digital technology, where the mass and volume of hardware has gotten increasing small, while the computational capabilities have gotten gigantic. To better understand how it applies to other realms, we suggest checking out the above video by dMass, an organization that sees “enormous potential for businesses to leverage innovation to deliver more benefits to more people with fewer resources–to do better with less on a large scale,” according to their website. They seek to take Bucky’s ideas and apply them to best business practices, something that pays significant economic and environmental dividends.

The dMass video’s narrator Howard J Brown recounts the story of the bridge, which Bucky would use to illustrate how ephemeralization works. The first bridge was a huge amount of rocks placed in a river to span the divide from one bank to another. When the rocks stopped the flow of water, early humans put a hole in the wall of rocks, leading to fewer materials to span the same divide (i.e. wall minus rocks that occupied hole). When those rocks fell down, they optimized the opening by creating an arch (still fewer rocks). People refined the arch until it required fewer and fewer materials to support a bridge’s weight. There was a continual refinement and evolution up to the modern suspension bridge, which uses a fraction of the relative materials of the stone-filled river, yet is infinitely more capable of spanning divides and bearing weight. Bucky said that eventually you could even do away with the wires and all other forms of mass to make a bridge. He would point to the invisible tether between the earth and moon–the two bodies have a perfect, but formless, massless tension and compression holding them together. Why couldn’t everything be like that?

In the video, Brown says that ephemeralization can be applied everywhere. Whereas computer progress has moved along with great rapidity, other things like home building are more or less carried out the same way they were 100 years ago from a resource management standpoint.

While the phenomenon of ephemeralization is particularly relevant with industrial design, dMass’s co-founder and CEO Kathryn Lewis told us that ephemeralization is affecting the public through things like the maker movement, where “individuals will increasingly exert greater control over the resources and inputs that deliver benefits.” She sees people being able to create a “hyper-customized lifestyle that offers the potential to do better with less.”

She went on to say things like “open source information distribution, the sharing economy, crowdsourcing, modularity, and the trend toward multifunctional goods, and onsite resource recapture” exemplify how ephemeralization are playing out in our lives in concrete ways. Think about it: one shared car might serve ten people, reducing material needs ninefold from individual car ownership; or one transforming bed/sofa might convert a bedroom into an office, reducing the materials needs required to have two separate rooms.

While living with less sometimes means doing without, at a certain point even the most ardent minimalist is confronted with inescapable material needs. Ephemeralization is a way of approaching those needs, seeing how the things we have do achieve the most using the least amount of resources.

Built Rams Tough. Dieter Rams that is

At LifeEdited, we frequently use the expression “less, but better.” To us, it means that living an edited life is more about refinement than elimination. Have what you need, but love what you have. And as clever as we think we are, we weren’t so clever as to coin “less, but better”–that distinction goes to Dieter Rams. Even if you don’t know Rams by name, you know his work. The German industrial designer has become synonymous with economical and elegant design.

Rams made his name at Braun, where over the course of 40 years he designed some of the most elegant and recognizable products ever produced.

More than mere industrial designer, Rams was a philosopher. Rams distilled the ethos behind his designs in his “Ten Principles of Good Design” (see below), a demanding set of criterion that a design must meet before going into production.

In the above video produced by Dwell, we get a glimpse into Rams’ exacting soul. In the interview, he claims that in his heyday at Braun, he could count the number of companies that took design seriously on two hands. Nowadays, he says it’s down to one finger (you might be able to guess which Cupertino-based company that is). Rams apparently wants better design everywhere. From products to cities, he thinks the world is simply “too chaotic.”

It would seem if most designs–product or otherwise–were subjected Ramsian levels of scrutiny and exactitude, most things would never be produced (not a bad thing necessarily). Somehow, we think this world might be a lot less cluttered and make a whole lot more sense. We can dream, can’t we?

Rams’ Ten Principles of “Good Design”:

  1. Good Design Is Innovative: The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
  2. Good Design Makes a Product Useful: A product is bought to be used. It has to satisfy certain criteria, not only functional but also psychological and aesthetic. Good design emphasizes the usefulness of a product while disregarding anything that could possibly detract from it.
  3. Good Design Is Aesthetic: The aesthetic quality of a product is integral to its usefulness because products are used every day and have an effect on people and their well-being. Only well-executed objects can be beautiful.
  4. Good Design Makes A Product Understandable: It clarifies the product’s structure. Better still, it can make the product clearly express its function by making use of the user’s intuition. At best, it is self-explanatory.
  5. Good Design Is Unobtrusive: Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
  6. Good Design Is Honest: It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept
  7. Good Design Is Long-lasting: It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
  8. Good Design Is Thorough Down to the Last Detail: Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.
  9. Good Design Is Environmentally Friendly: Design makes an important contribution to the preservation of the environment. It conserves resources and minimises physical and visual pollution throughout the lifecycle of the product.
  10. Good Design Is as Little Design as Possible: Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.